CryMP v26

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  • Comrade

    CryMP v26 🎉

    A big one! v26 brings a new sound system, weapon skins, custom weapons through server PAKs, a ready-to-use server package and lots of fixes.

    🔊 Sound & Music

    - New sound system: CryMP now comes with its own sound system, which made all the new sound features below possible. DSOAL (-dsoal) now works with every FMOD version. - Missile approach sound: you can now hear missiles flying close past you. You can turn it off with "mp_missileApproachSound 0". - Speed of sound: servers can now delay distant sounds the way real life does, so you see a far-away explosion before you hear it. It's off by default. - Multiplayer music fixes: menu music no longer keeps playing after a map loads, maps without their own music no longer carry over music from the previous map, and Flow Graph music triggers now work in Team Instant Action as well.

    ✨ New Features

    - Weapon skins 🔫: servers can now give weapons custom skins. - Better grenade indicators: new icons for frag, smoke, flash and EMP grenades. The indicator now stays exactly on top of the grenade, and multiple friendly grenades are shown at once. - Cloak visibility: servers can make the cloak harder or easier to see. - Ads are now off by default: servers can choose to show their own billboards and road signs instead.

    🎮 Gameplay Changes

    - Smoother homing missiles: fixed guided missiles lagging and jittering in multiplayer. This may also help with missiles sometimes missing their target, for example against VTOLs. Works on all servers. - Third-person view is now only available on servers that enable it. - No more wall-tapping hand animation on servers with wall jump disabled.

    🧩 Modding & Server PAKs

    - Servers can now add brand-new weapons and ammo through the server PAK. - LAM and silencer attachments now work properly on custom weapons. - Sound pitch can now be changed from weapon XML files and Lua. - Custom nanosuit materials from server PAKs now work correctly. - Custom textures and skins no longer stick around after you switch to another server.

    🖥️ For Server Owners

    - Ready-to-use server package 📦: the new CryMP-Server.zip contains everything you need to run a server. Extract it into your Crysis folder and double-click the server exe. No more ".bat" files! It comes with SafeWriting (now the default SSM), better default settings and a health bars plugin. - The server PAK download link can now be set in the SafeWriting settings (ServerPakUrl). - Many SafeWriting improvements: per-team prices, translations based on each player's language, a HWID check in the validate command, instant IP bans, an optional smooth game start that skips the restart between pre-game and the match, and a new EquipItem callback for plugins. Price discount loopholes and timer bugs are also fixed. - Fixed several server crashes and reduced server load. - The server no longer creates unnecessary "gameplaystats" files.

    🛠️ Stability & Performance

    - Lots of physics stability fixes, so fewer crashes, especially when picking up and throwing objects. - Fixed a crash with Claymores, C4 and AV mines. - No more lag spikes when vehicles spawn. - Faster Lua scripts thanks to a better memory allocator. - Improved memory handling in the 64-bit version. - The crash logger now catches more types of crashes.

    🪲 Other Fixes & Changes

    - Fixed Nomad sometimes dying after falling into the water in the first singleplayer level. - Server PAKs are now properly unloaded when you go back to singleplayer. - You can now use DXVK on Windows by putting its DLLs into the Bin32 / Bin64 folder.

    ❤️ Thanks

    Huge thanks to all devs for their work on this release, and to everyone who tested and reported bugs! https://github.com/crymp-net/crymp-client/releases/tag/v26

    ❤️ 6
  • TunSalat

    Good work 👊

    ❤️ 2
  • Hawk29897

    Great job, you guys 👏

    ❤️ 2
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